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Sushi Tech Tokyo 2026 | Tokyo Big Sight

What We Achieved at Sushi Tech Tokyo 2026

At Sushi Tech Tokyo 2026, Move & Feel presented Tsunagari as a wearable interaction platform for B2B gaming and location-based experiences.

At Tokyo Big Sight, Tsunagari demonstrated reliable full-body motion control for public demos, partner discussions, and future co-development.

The project combined Tsunagari's sensorised garment with Move & Feel's design and integration capabilities to support pilot initiatives, co-development discussions, and live showcase formats.

SusHi Tech Tokyo 2026 logo
Event context
Tokyo Big Sight logo
Business focus
Event context

Live showcase at Sushi Tech Tokyo 2026, a global technology trade fair held at Tokyo Big Sight focused on emerging tech, gaming, and interactive entertainment.

Business focus

Co-development partnerships with game studios, arcade operators, and experiential entertainment partners seeking wearable interaction pilots.

Demo

Two public demo formats at Sushi Tech Tokyo 2026 made it possible to evaluate Tsunagari in both custom and commercial fighting-game contexts.

Across both demos, Tsunagari proved that body-based control can remain understandable, responsive, and commercially interesting for partners evaluating playable showcases, arcade formats, and experiential activations.

Live demonstration formats

2D Fighting Game Demo

A custom fighting game developed by Move & Feel featured a guided trial mode, a wellness bar that rewarded fluid movement, and gesture-based defensive mechanics designed to make the wearable interaction immediately legible.

Trial mode

A guided training flow introduced each movement mechanic step by step, making onboarding clear even for first-time players.

Wellness bar

Fluid and controlled motions filled the wellness bar and unlocked the wellness wave, adding a readable reward loop to expressive play.

Parry gesture

An innovative parry system mapped defensive movements to real body gestures, creating an intuitive and immersive experience.

Street Fighter 6 Demo

Move & Feel used its Rebinder software layer to replace the standard input system with commands generated from movements mapped through the Tsunagari garment.

Rebinder

Move & Feel's Rebinder layer translated garment-mapped movements into game-ready inputs without exposing the underlying control logic.

Mapped actions

The demo featured control of Gouki (Akuma) with mapped movements including medium punch, throw, and parry, all executed through body gestures.

Key metrics

System latency

Low latency

Gesture-to-screen response remained immediate enough to support timing-critical interactions.

Time to learn

A few minutes

Advanced combinations such as drive rush cancel became executable after a very short onboarding phase.

Primary observations

Spontaneous mirror effect

Participants and spectators tended to reproduce the demonstrated movements instinctively, indicating strong gesture readability.

Advanced combos made accessible

High-precision techniques proved understandable and repeatable quickly, without requiring a long initial learning curve.

Four enthusiastic user categories

Interest emerged consistently across distinct segments, supporting evaluation for consumer, arcade, and experiential-event use cases.

Children

Immediate engagement and a positive response to intuitive physical interaction.

Young technology enthusiasts

High curiosity toward the novelty of the interface and a strong tendency to try it firsthand.

Gaming experts

Concrete interest in precision, timing, and the potential application to competitive gameplay.

Technology experts

Positive evaluation of the system as a low-friction interaction platform with strong demonstrative impact.

Tsunagari Technology

Tsunagari is a sensorised garment developed by Move & Feel that captures body movements and translates them into game inputs in real time.

The Tsunagari platform combines the wearable layer, the Rebinder software system, and a body-first interaction model so advanced actions can be triggered through readable gestures without exposing technical friction to the player or partner.

Wearable garment

A lightweight sensor-equipped shirt captures upper-body motion with low latency. Inertial measurement units placed at key body points detect gestures, rotations, and posture changes in real time.

Rebinder

Move & Feel's proprietary middleware translates raw sensor data into game-ready inputs. Rebinder can map movements to custom titles and to existing games such as Street Fighter 6 without changing the game's source code.

Body-first approach

The interaction model places the player's body at the center of the experience. Mechanics, feedback, and learning curves are built around natural movement so the system feels intuitive to first-time users and credible to expert partners.

Market Reference

KAYAC games presented a belt controller for Nintendo Switch at EVO Japan 2026, validating industry interest in alternative physical game controllers. The game is called Ketsu battler.

This precedent demonstrates that the gaming industry is actively exploring innovative physical controllers beyond traditional gamepads, confirming the market potential for wearable motion-control devices like Tsunagari.

Move&Feel compared to KAYAC

Comparison of KAYAC and Move & Feel capabilities
Feature M&F (Sushi Tech Tokyo) KAYAC (EVO Japan)
Sensor Implementation Multi-sensor array Single sensor (Standard Nintendo Joy-Con)
Tracking Capability Full body mapping Isolated tracking (e.g., hips/backside only)
Game Compatibility Universal adapter (Integrates with existing titles AND supports custom new game builds) Proprietary / Title-specific (Built exclusively for their dedicated software)
Latency & Responsiveness Ultra-low latency Standard Bluetooth controller latency
Player Modes 1 Player vs. CPU OR 2 Players (Co-op & Versus) 1 Player vs. CPU OR 2 Players (Co-op & Versus)
Portability Fully portable Fully portable
Hygiene & Maintenance Washable fabric/chassis design Non-washable plastic hardware
Feature

Sensor Implementation

M&F (Sushi Tech Tokyo)

Multi-sensor array

KAYAC (EVO Japan)

Single sensor (Standard Nintendo Joy-Con)

Feature

Tracking Capability

M&F (Sushi Tech Tokyo)

Full body mapping

KAYAC (EVO Japan)

Isolated tracking (e.g., hips/backside only)

Feature

Game Compatibility

M&F (Sushi Tech Tokyo)

Universal adapter (Integrates with existing titles AND supports custom new game builds)

KAYAC (EVO Japan)

Proprietary / Title-specific (Built exclusively for their dedicated software)

Feature

Latency & Responsiveness

M&F (Sushi Tech Tokyo)

Ultra-low latency

KAYAC (EVO Japan)

Standard Bluetooth controller latency

Feature

Player Modes

M&F (Sushi Tech Tokyo)

1 Player vs. CPU OR 2 Players (Co-op & Versus)

KAYAC (EVO Japan)

1 Player vs. CPU OR 2 Players (Co-op & Versus)

Feature

Portability

M&F (Sushi Tech Tokyo)

Fully portable

KAYAC (EVO Japan)

Fully portable

Feature

Hygiene & Maintenance

M&F (Sushi Tech Tokyo)

Washable fabric/chassis design

KAYAC (EVO Japan)

Non-washable plastic hardware

Community Partnership

SYG-esports Academy

Move & Feel listens closely to gaming communities and is building its partnership with SYG-esports Academy in Italy to shape more relevant motion-based experiences, pilots, and community-facing activations.

SYG esports team joined EVO Japan 2026. Watch out their reel.

Future roadmap

Building the next generation of motion-native play.

Tsunagari is ready for the next phase: co-developing original experiences with game studios and opening physical spaces where players can discover a new relationship between movement and play.

Partnerships with software houses

We are looking for software house partners to design original game experiences, arcade concepts, and premium demos built around Tsunagari motion control from day one.

Game centers in Japan and Italy

Our roadmap includes dedicated game centers in Japan and Italy, where players, publishers, and event partners can test Tsunagari experiences live in a curated environment.

Contact

Interested in a partnership?

Let us discuss pilots, co-development, event activations, or a permanent B2B showcase for your brand.

Start the conversation

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