System latency
Low latency
Gesture-to-screen response remained immediate enough to support timing-critical interactions.
Sushi Tech Tokyo 2026 | Tokyo Big Sight
Move & Feel presents a wearable interaction platform designed for B2B gaming, experiential, and location-based entertainment partnerships.
Showcased within the technology trade fair environment of Tokyo Big Sight, Tsunagari demonstrates how full-body motion can become a reliable, premium interface for playable experiences.
The project combines Tsunagari's sensorised garment with Move & Feel's design and integration capabilities to support pilots, co-development programs, and live demonstration formats.
Tsunagari is a sensorised garment developed by Move & Feel that captures body movements and translates them into game inputs in real time.
A custom fighting game developed by Move & Feel featuring a "trial mode" that teaches each movement mechanic step by step. The game introduces a "wellness bar" — a mechanic rewarding fluid and controlled movements — and the "wellness wave", which activates when the bar is full, providing a temporary advantage.
An innovative parry system maps defensive movements to real body gestures, creating an intuitive and immersive experience.
A software created by Move & Feel called "Rebinder" replaced the game's input system with inputs generated by movements mapped through the Tsunagari garment.
The demo featured control of Gouki (Akuma) with mapped movements including medium punch, throw, and parry — all executed through body gestures.
Summary of the outcomes observed during the public demos at Sushi Tech Tokyo 2026.
The sessions confirmed that Tsunagari can deliver responsive, understandable, and compelling body-based control even in high-intensity contexts such as fighting games.
System latency
Low latency
Gesture-to-screen response remained immediate enough to support timing-critical interactions.
Time to learn
A few minutes
Advanced combinations such as drive rush cancel became executable after a very short onboarding phase.
Participants and spectators tended to reproduce the demonstrated movements instinctively, indicating strong gesture readability.
High-precision techniques proved understandable and repeatable quickly, without requiring a long initial learning curve.
Interest emerged consistently across distinct segments, supporting evaluation for consumer, arcade, and experiential-event use cases.
Immediate engagement and a positive response to intuitive physical interaction.
High curiosity toward the novelty of the interface and a strong tendency to try it firsthand.
Concrete interest in precision, timing, and the potential application to competitive gameplay.
Positive evaluation of the system as a low-friction interaction platform with strong demonstrative impact.
Coming soon
In arrivo
近日公開
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KAYAC games presented a belt controller for Nintendo Switch at EVO Japan, validating industry interest in alternative physical game controllers.
This precedent demonstrates that the gaming industry is actively exploring innovative physical controllers beyond traditional gamepads, confirming the market potential for wearable motion-control devices like Tsunagari.
Future roadmap
Tsunagari is ready for the next phase: co-developing original experiences with game studios and opening physical spaces where players can discover a new relationship between movement and play.
We are looking for software house partners to design original game experiences, arcade concepts, and premium demos built around Tsunagari motion control from day one.
Our roadmap includes dedicated game centers in Japan and Italy, where players, publishers, and event partners can test Tsunagari experiences live in a curated environment.
Contact
Let us discuss pilots, co-development, event activations, or a permanent B2B showcase for your brand.
Start the conversationBusiness contact info@move-and-feel.com